| valis@execpc.com" (by way of Pit Schultz <pit@contrib.de>) on Fri, 25 Apr 1997 15:25:25 +0200 (MET DST) |
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| <nettime> WIREDness: Save or delete? |
===> This appeared in the March issue of Perspective,
a liberal magazine at Harvard.
Profs: Time out to note what some students are actually
thinking about.
valis
Occupied America
Superhighway to Serfdom
By Jedediah S. Purdy
The unofficial cultural journal of technophiliacs, Wired offers a
snapshot of the people who want to define the next century. The
magazine moves through editorials, fawning interviews, and pious
profiles to patch together a vision of imminent technological utopia.
At the same time, in the sorts of polemics that smart high-schoolers
level at their principals, Wired identifies The Enemy: people gauche
enough to have jobs making things, people who worry about the
integrity of communities, people attached to the antique idea of
living in particular places. We should all pay attention: in the
struggle for the future, the technophiliacs are winning.
Surfing the Third Wave
Wired never tires of reminding us of what Newt Gingrich, Bill Clinton,
and the Tofflers have made a truism: we are now well into the "third
great revolution" in human history. The first, students of Big History
will recall, was the Neolithic move from nomadics to agriculture. That
move has inspired much dissension in the past several centuries, first
from Rousseau, more recently from would-be nomad Bruce Chatwin and a
range of radical ecologists. The second, of course, was the Industrial
Revolution, still notably ongoing in parts of the world but
nonetheless officially obsolete. From Blake and Dickens through Marx
to Wendell Berry, nearly everyone has had something bad to say about
the harbinger of smokestacks and assembly lines. Now the Information
Age is upon us--and the rules have changed. This time, no criticism is
allowed, except from "whiners" and "losers." The future is set, Wired
knows the plan, and resistance is futile.
Of course, social prophecy is often empty. Wired is playing the same
game as anyone who has ever wanted the world to be a particular way
and made up a story about why it Has To Be So. Wired offers a glimpse
at a world that one group, mostly young and male, mostly getting rich
or dreaming of it, very much wants--and how they're trying to bring it
about.
Selling Out the Future
The first hook for Wired readers is big, fast money. An obsession with
the World Wide Web as a place to make one's fortune suffuses the
magazine--from ads to articles, a frenzy for cash is the norm. The aim
is what Wired merrily calls "the Sell Out," a new version of the
oldest game of frontier economies. Develop a Web site that looks
lucrative--as a source of advertising income, user fees, spin-off
material, or whatever--and sell it to someone before its value is
tested. Unlike any previous frontier game, except maybe the 1980s junk
bond market, this one requires no resources but ingenuity. It
represents the purest form of the cash-for-cleverness formulae that
dominate the current economy. This is, according to Wired, "The Web
Dream that smart kids across America--smart kids around the world--are
dreaming." The point is instant wealth, won by being the one who
cobbles together something marketable and sells it, rapidly, to the
highest bidder.
The Sell Out is also Buy Out, and somebody must be buying. The
adolescent fantasy of easy money needs a flourishing adult capitalism,
willing to buy up Web sites and other Internet commodities. That's why
Wired is emphatically on the side of the global economy. This loyalty
comes through in an obsequious interview with Texas economist Michael
Cox, who has recently won attention for his willingness to claim that
working people are better off now than they were twenty years ago. He
does this repeatedly and to whoever will listen, insisting that anyone
willing to follow the old formula of hard work and initiative can get
rich in America. Cox calls "the most dangerous myth of all" the
idea--propagated by such renegade myth-makers as the Census
Bureau--that "the rich are getting richer, the poor are getting
poorer, and most of us are going nowhere." Debunker Cox warns that
"This suggests that society should turn against the rich."
Well. He said it. Rather than press Cox with the numbers behind the
"myth," Wired's intrepid interviewer responds, "So by attacking the
system you could end up with a marginalized nation, wedded to outdated
and backward technology, say, like Britain in the 1970s?" Cox assents,
pleased at being so well understood. This, like so much else in Wired,
is weary stuff. The idea that the untrammeled market is a natural
ideal like a healthy organism and that any effort to redirect it will
bring us stagnation and poverty is common currency. Continuing with
the rhetoric of inevitability, Cox opines, "we're ahead in the long
run if we accept the [economic and technological] change."
So most of us are going to get rich, if we have the gumption. Some
will Sell Out, and the rest will make their money by a virtual version
of the Old-Fashioned Way. But wait: there's more.
Logging in to the Living Cosmos
This is the strangest part. Wired is awash in visions of a "new
tribalism," made possible by the non-hierarchical and fluid
communities of virtual space. In an interview with Wired , Derrick de
Kerckhove, heir of media philosopher Marshall McLuhan, proposes that
"The Web is a guise of language. In a tribal world, the cosmos has a
presence. It's alive. The tribe shares in this huge, organic reality."
This is true, allegedly, because language on the Web is at once
instantaneous--typed and answered in real time--and permanent--it
enters electronic archives as text. As in a living cosmos, there is
permanent "stuff," but it is organic, ever-growing and shifting
"stuff".
Such soaring into metaphysics invites a skeptical examination. De
Kerckhove's view amounts to saying the Web lets us read magazines just
as they come out, send letters without a three-day delay, and converse
without the bother of seeing each other. Information junkies, hurry
freaks, and the terminally shy may find all this a godsend, but a
person has to be deep in technophiliac mysticism to take it for a
"huge, organic reality." The claim is preposterous, really.
Equally preposterous, but critical to the Wired version of the future,
is the notion that our sensual experience is enhanced by participation
in virtual tribes. De Kerckhove claims that, "As you eliminate your
body on the Web, you recuperate it in your physical location.
Sometimes you have a body, sometimes you don't. If you have a body,
you are so there that your relationship with the world is what I call
proprioceptive. It's tactile." Of course, all this trades on the
notion that hunching over a keyboard typing to chat-room partners
means "eliminating your body" so as to return as if from another
plane. Even if that were true, the idea that our ordinary experience
should be somehow richer on getting up from the keyboard rings hollow,
and makes sense only on de Kerckhove's peculiar conviction that
experiencing the "living cosmos" of the Web breathes new life into the
actual cosmos as well. These are strong claims for no-wait magazines
and chat rooms.
What's more, going tribal is supposed to connect us with the animal
nature that we lost during the Industrial Age. Wired devotes a spread
to the work of Photoshop-obsessive Daniel Lee, who combines shots of
people and animals to produce--of course--"manimals." The magazine
remarks that "Lee understands that humanity is still wedded to its
feral past." Lee, like de Kerckhove, imagines that computer technology
is the way to release our essential ferality.
In the inevitable future, then, we will all be rich, tribal, tactile,
and feral. Unless one's mind chances to flash on Leona Helmsley, it
all sounds great. Unsettlingly, though, another future emerges here
and there in the pages of Wired which suggests distinctly less idyllic
prospects.
From Virtual to Actual
Economist Cox is a little too enthusiastic. He talks a little too
much. And so he gives away the game. He gladly declares, "You're going
to have to change what you do, how you do it, where you work, what you
produce. You need to do this because we're moving, and it's OK." OK
for some people, maybe, including Michael Cox. However, the change he
describes sounds more coercive than anything one would expect from a
living cosmos. Indeed, despite de Kerckhove's declaration that, "On
the Web, Karl Marx's dream has been realized; the tools and the means
of production are in the hands of the workers," the scene sounds more
like one of Marx's nightmares; as we once moved peasants from farms to
factories, we now move workers from factories to cubicles. For the
person being moved, the experience is far from "OK."
Cox goes on to observe that new skills are at a premium in the new
economy. "How you treat people. . . has become much more important now
that we're in a service economy. The ability to pamper people is worth
a lot more today." This is a crucial slip. In referring to the service
economy, Cox violates the Wired principle that everyone in the
Information Age will be a Web jock. Instead, most of us will work in
Wal Mart (which now employs a population as large as South Dakota's),
or at Starbuck's, pouring coffee for the Information Elite. There, the
defining skill will be sucking up. Cox doesn't say whether, after an
eight-hour shift at the latte machine, we can expect our relation to
the world to be proprioceptive.
There are other stress lines. Daniel Lee's manimals appear alongside a
story on "smart farms," where planting, weeding, and harvesting can be
conducted entirely by computerized robots. Describing an automated
herbicide sprayer, Wired rhapsodizes, "When a weed is spotted, the
computer gives the order: Death from above." All this may be the
natural upshot of the mass-production farms that have become the norm
in a half-century's devastation of the rural economy, but it's a far
cry from tactile experience of a living cosmos. When our relations to
the natural world are mediated by microchips, Romantic mysticism will
be dead beyond all recovery.
In other words, the actual future will be, for most people, a service
economy where wages go to buy computer-farmed food and, perhaps, new
entertainment software. No wonder Cox is so concerned about the
suggestion that "society should turn against the rich." He fears the
doomsayers in "government, labor, and the media" who describe a newly
brutal economy. He abhors "the return of the Luddites," here meaning
anyone who resents losing her job to a microchip. In other words, he
worries that a democratic nation will turn against unmitigated
capitalism and technological change. Politics is only relevant if
people haven't given up on democracy as a way of shaping their own
futures. Cox's talk and Wired's overall tone of mocking hostility to
politics suggest that such a surrender would delight the Information
Elite.
Maybe this mistrust of democracy explains Wired's admiration for
Walter Wriston, a retired international banker who appears on the
cover of the October 1996 issue. Wriston remarks that "the old concept
of sovereignty, as governmental acts that cannot be reviewed by any
other authority, is no longer valid." The ascendant "other authority,"
of course, is the global market, represented by multi-national
corporations, the strictures of NAFTA and GATT, and the like. Which
means that democracy, strictly speaking, is dead. Wired looks forward
to a world where the market will be secured against the irresponsible
fears and aspirations of ordinary people.
What It All Means, and How We Could Change It
In the end, it's hard not to write off much of Wired's rhapsodizing
as juvenile froth. The magazine features a lengthy discussion of
"smart" warfare, in which computer-designed viruses could "melt the
bones" of selected populations while wounded soldiers regenerated
their limbs through genetic engineering. A geneticist speculates about
breeding animal-human hybrids. An article on Nevada's Burning Man
festival, a counterculture performance-art event staged each year in
an isolated desert, features a few columns of tepid prose and several
pages of bare-breasted and nude female participants. This mix of
push-button violence and anonymous sex is familiar from the worst sort
of adolescent fantasy novel--or, nowadays, role-playing video games.
To an extent, Wired is just the self-indulgent chest-thumping of
little boys who haven't grown up.
The magazine is really more than that, though, for a pair of reasons.
First, it exemplifies one strand of apology for the global market. We
will hear more of this in coming years as the new techno-elite tries
to justify its dominance by appealing to both economic necessity and
individual freedom. Progressives need to know this rhetoric in order
to deflate it.
Second, adolescent or not, Wired's view of "freedom" is widespread
nowadays and deserves note wherever it appears. It is par excellence
the freedom of the consumer society, the freedom to have whatever you
can pay for, whenever you want it, and for exactly as long as you want
it. It is freedom that runs roughshod over the hard requirements of
community, ecology, and any love that is not a momentary act of desire
but instead a glad, enduring, and necessarily limiting labor. This
idea of freedom finds an apogee in the disembodied "communities" of
the Web, where technophiliacs go where they like, for exactly as long
as they like, and for as long as they can pay for it. These fleeting,
selective encounters always detract from time in real communities and
embodied relationships, and the hollow idea of freedom that Wired
advances erodes such fragile goods still more.
Finally, Wired 's blathering mysticism, and even its transformation of
Burning Man into a pornography festival, amount to a caricature of
some important ideas. There are thinkers who have spent lifetimes
reflecting on the idea of a living cosmos as one which we might
recapture and who recognize how basically hostile a Wired economy is
to that idea. These include founding deep ecologist Arne Naess,
agrarian Wendell Berry, and poet W.S. Merwin. They have offered
consistent opposition to the untrammeled capitalism and self-indulgent
individualism that Wired purveys. By touting an inane variant of these
aspirations, Wired discredits a rich and valuable strand of
contemporary thought.
Reading Wired, then, shows us exactly what we will have to resist in
the coming decades. Resistance means supporting pro-democracy projects
like the New Party and freshly progressive labor unions, lending a
hand to the Greens and other ecological movements that take a living
cosmos seriously, and turning a chilly eye to claims for the necessity
and inherent goodness of the dawning information economy. Banker
Walter Wriston predicts that, in the next few years, "People invested
in yesterday will fight to the last person." The same should be true
of people committed to a better tomorrow than Wired offers.
---
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